Kamis, 27 Oktober 2011

Creating a game character

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 Let's get  started on a simple 2D character. There are a lot of resources and tutorial out there on character creation and animation - most of which written by and for artists and animators. I will try and break in down to simple elements and easy to follow steps. Note:Some of the techniques used in this tutorial have been...
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Sabtu, 22 Oktober 2011

Quick tutorial on the stamp shape

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During the beach tutorial I created stamp border for the illustration. Here is the step-by-step on how to get there. Note:The reason for ungrouping and combining the circles first lies in the restriction in Inkscape to only do a Union, Difference, Intersection, Exclusion or Division between two objects.Tools like CorelDraw can do these...
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Kamis, 20 Oktober 2011

Creating a character...

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I was playing around with some shapes for the animation tutorial when the character started to take on a life of it's own....
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Rabu, 19 Oktober 2011

Office windows... a quick request tutorial

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One request I have is a quick tutorial of a simple, shiny office window for a game tile. All you do is play around with some rectangles, the clip tool and some gradient fills.I hope this explains it a little bit. Enjoy and keep the requests and feedbacks coming...Get the source art (svg file) of this tutorial forUSD 3....
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Staying in shape... the Clip Tool...

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In line with the water theme let's go ashore and look at a sunset on the beach to introduce some more helpful tools and techniques.This is our basic 'pop style' sunset with some modified circles and gradient alpha fills added to represent some rocks in the water. It's time to add some palm trees for the tropical feel.One of the 'wonderful'...
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Sabtu, 15 Oktober 2011

More fun with gradients...

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Let's take the gradient fill to the next level and work with colour and alpha to create a simple underwater background.Hint:Use the 'Page Up' and 'Page Down' key to adjust the order of objects [e.g. place the sea anemones in the mid ground behind the light rays.] I would like to add more life to the underwater scene and create some...
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Bringing in the gradients...

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One very useful tool is the gradient fill. Let's have a look at it in the next tutorial:Next we are moving on to more complex shapes with the help of combined shapes using union, intersection, difference, exclusion and division.This concludes the third post. I hope you have fun trying to recreate some of the tutorials yourself or just play...
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Continue the fun with squares

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The second tutorial works the same way - this time using squares:The outline version still looks somewhat messy but it shows that the whole scene is made up of nothing but squares and deformed rectangles. This concludes the second post. I hope you have fun trying to recreate some of the tutorials yourself or just play around with inkscape,...
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Let's get started - with circles

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Introduction:Creating your own art work is a necessity for most independent developers. Due to the budget restraints or in a lot of cases the complete lack of a budget a lot of young indie game developer can't afford to hire an artist or buy art assets.With the help of free software like gimp, inkscape,  truespace, daz studio...
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