Jumat, 01 November 2013

Unity Voxel Tutorial Part 8: Loading Chunks

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So here we are at the eighth and final part of the C# voxel tutorial. I hope everyone who has followed this tutorial has gotten what they want out of it. In this part we'll be making chunks generate around the player and despawn when they are outside of a certain range. This was the last part that I felt was necessary for this kind of game....
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