Minggu, 25 Agustus 2013

Unity Voxel Tutorial Part 2: Level Array and Collision Meshes

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Now that we've managed to display one square a lot of the work is done, we just have to find a good way to use that code a few thousand times based on some kind of level information. We'll also be adding in collision meshes for blocks exposed to air.We'll start off by taking the code we wrote yesterday and splitting it up into more manageable...
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