Kamis, 29 November 2012

Working A* pathfinding

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The A* pathfinding system is now functional and very efficient, guards quickly generate a route to the player using the nodes placed on the map and then optimize the route deleting any superfluous nodes on the path. I ended up not using the arrays built into the nodes of closest other nodes because I would have to use that array...
templates-office.com Pathfinding, Stealth