Jumat, 16 November 2012

AI pathfinding nodes

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I started writing an A* pathfinding system with branching nodes, each node is linked to it's closest eight nodes for more efficient path plotting. I wrote a script that would cycle through them and link them to their eight closest nodes who's paths don't intersect walls or obstacles. Above is the turn out when I got it right, below...
templates-office.com Pathfinding, Stealth

Light level

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Light level is the first thing I've completed, the concept for measuring light seemed simple but it was so essential to the gameplay I decided to do it first to make sure it could be done efficiently and accurately.The method is quite simple, since we're already using light objects in unity to create light we can add extra code...
templates-office.com Stealth