Senin, 02 September 2013

Unity Voxel Tutorial Part 4: Destroying and placing blocks

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Now that we have semi realistic terrain we need to be able to manipulate the terrain in real time because that's kind of a staple of these kinds of games or even the point of these kinds of games. The difficulty of this mostly comes down to converting floating point positions from unity to coordinates in our grid array. Our grid array is...
templates-office.com Tutorial, Unity, Voxel Tut, Voxels

Unity Voxel Tutorial Part 3: Perlin noise for terrain

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Welcome to part three of the voxel tutorial. We'll be setting up the 2d game with some perlin noise to give the terrain some shape. We'll get started by using perlin noise to create some varied terrain and caves from our blocks. Start by increasing the size of the block array to 96x128 so that we have some more room to work with. This is...
templates-office.com Terrain Generation, Tutorial, Unity, Voxel Tut, Voxels