Kamis, 03 Januari 2013

Block Colours

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I've started adding vertex colors to the blocks, this is actually the first time I'm differentiating between block types which is exciting, also it shows the terrain generation a lot better along with it's flaws. I think I'll be sticking to these block colors for the time being as mobile platforms won't be able to show the textures anyway.And...
templates-office.com Voxel Dwarf Game

Terrain Generation

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I've started using Perlin noise instead of a height map to generate the terrain to have infinite generation and be able to generate caves and caverns as well as the surface of the terrain. The results have been encouraging but there's still a lot to be done to ensure that it creates a realistic surface with mountains and plains and other...
templates-office.com Terrain Generation, Voxel Dwarf Game