Minggu, 30 Desember 2012

Happy New Year and all the Best for 2013

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Another year comes to a close and a lot has happened on this blog and off-line. It's been a good year in some respects, an interesting one in others and definitely one I won't forget. I didn't write as much as I wanted and I am not sure I will make up for in the new year - but I will try. I am still toying with the idea of putting my...
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Sabtu, 15 Desember 2012

Digital Audio Signal Analysis

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This latest update isn't about the stealth game but about an assignment that's nearing completion, one part of it is a music based game like Guitar Hero or RockBand, simple music, hit the keys in time with the notes on the screen. Originally we planned to write tedious code with the timing for each note in each...
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Minggu, 09 Desember 2012

Aligning objects

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A simple but very helpful tool that is often overlooked is the 'Align and Distribute'. It's the answer to a question I have been asked a few time 'How do you place your objects precisely in line?'.The tool can do a lot more than that by aligning not only objects but groups of objects. In order to 'kill two birds with one stone' I am...
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Alive and snowed under...

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It's been a while and I haven't posted for a lot longer than I realized. I missed a major spike in traffic when a news site picked up the helicopter tutorial and barely kept up with the comments due to health problems, too much work, too much fun, too much happening in the real life and I am sure I can find another lot of excuses why I haven't...
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Sabtu, 01 Desember 2012

Path following

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Guards can now be called on to find, then follow paths. Also the I took away the streamlining of the path, it was overkill to do that while drawing the path and it works better to do it while the guard walks, that way I can use his position to check if he can see any upcoming nodes as he walks and if he does, jump to those instead of any...
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Kamis, 29 November 2012

Working A* pathfinding

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The A* pathfinding system is now functional and very efficient, guards quickly generate a route to the player using the nodes placed on the map and then optimize the route deleting any superfluous nodes on the path. I ended up not using the arrays built into the nodes of closest other nodes because I would have to use that array...
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Jumat, 16 November 2012

AI pathfinding nodes

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I started writing an A* pathfinding system with branching nodes, each node is linked to it's closest eight nodes for more efficient path plotting. I wrote a script that would cycle through them and link them to their eight closest nodes who's paths don't intersect walls or obstacles. Above is the turn out when I got it right, below...
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Light level

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Light level is the first thing I've completed, the concept for measuring light seemed simple but it was so essential to the gameplay I decided to do it first to make sure it could be done efficiently and accurately.The method is quite simple, since we're already using light objects in unity to create light we can add extra code...
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Sabtu, 29 September 2012

Garshasp Temple of the Dragon Review

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Hi, my name is Nik and today i am reviewing:Garshasp Temple of the Dragon is a simple spectacle fighter.The story starts with Garshasp and his wimpy brother going in the Temple of the Dragon, in search of the Mace of Trit. Now that is the first problem - this game has a story. Its a problem, because of...
Kamis, 27 September 2012

Things you find on the internet...

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I check the blog statistics every now and then (not often enough if I wanted to manage this blog more professionally - but hey... I am an artist at the core not a blogger)... but... there was a referring site that looked strange. I followed the link: http://gamerboom.com/archives/60814and found this:Someone took the time and effort...
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Rabu, 26 September 2012

Dogfight 1942 Review

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Hi, my name is Nik and today i am reviewing:Dogfight 1942 is an arcade flight sim set in world war II.Do i really need to know about the story? You are a pilot in WW2, you must follow orders, engage is aerial dogfights, and complete missions. That is all you need to know to enjoy the game.Before i start the review, i want...
Senin, 24 September 2012

Gotham City Impostors Review

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Hi, my name is Nik and today i am reviewing:Gotham City Impostors is a multiplayer FPS, that takes place in Gotham City.  The setting is really unusual and unique. For some reason Batman and Joker are gone. Therefore some of Gotham's citizens dress as Batman, and continue his mission of protecting the city. But every...
Sabtu, 22 September 2012

Borderlands 2 Review

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Hi, my name is Nik and today i am reviewing:Borderlands 2 is a FPS, RPG with a metric tone of weapons.The story is set after the opening of the Vault from the first game. Because of it, the world of Pandora now has Eridium, which is extremely valuable mineral. Also for some reason there is another Vault filled with treasures, just...
Rabu, 19 September 2012

Tony Hawk's Pro Skater HD Review

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Hi, my name is Nik and today i am reviewing:Tony Hawk's Pro Skater HD is a HD remake of Tony Hawk's Pro Skater 1 and 2. What else could it be?As the name would suggest, this is a game about skateboarding. You have to do tricks and complete missions in 2 minutes. The objectives range from getting the high score, to...

Apache Helicopter - modifications

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In the last post I mentioned that it's fairly easy to modify the basics and create variations once you have the core shape down. So as requested by some here is a modification tutorial bringing the Apache more in line with the helicopter used in the HeliAttack3 screengrab at the top of the last post. Instead of the usual start...
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Senin, 17 September 2012

Black Mesa Source Review

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Hi, my name is Nik and today i am reviewing:Black Mesa is a source mod, that completely re-imagines the original Half-Life.You probably know the story of this classic, but for those who don't - a crash course. You play as  the Gordon Freeman, a theoretical physicist who works in Black Mesa. One...