Kamis, 31 Januari 2013

Kapan Memulai Membuat Char Wartune Kita Kuat?

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Char wartun mulai bisa di perkuat saat level mencapai 35, karena di level 35, char sudah bisa menggunakan item yang bisa di pakai untuk 10 level, atau sampai level 45.Sedangkan sebelum level 35, barang yang di pakai adalah barang gratisan yang banyak pilihan. baiknya, mulai level 1 hingga level 35,, pekerjaan kita hanya mengejar level. Dalam...
Sabtu, 19 Januari 2013

Splatter

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Just a quick tutorial to start the new year. I needed a splatter for an illustration. After a quick check on my hard-drive and google images I decided to do it from scratch which turned out to be quick and easy. It's based on a circle with added nodes and a bit of deforming. Again it's all about variation. The design is nice and...
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Kamis, 17 Januari 2013

Water

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Water has been a lot difficult than I had anticipated, I thought I could set up some simple rules and let it propagate itself but it seems that liquids are a lot more complicated than I thought, three times with three different prototypes I ended up with infinitely expanding water producing a tidal wave that would engulf...
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Minggu, 13 Januari 2013

Tutorial Memperkuat Character Game Wartune

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 Disini kami tidak akan membahas tentang cara bermain Game Wartune buat pemula, tapi disini akan dibahas sedikit tentang cara membuat karakter game Wartune agan kuat.Sangat banyak cara buat agan'' untuk menjadikan karakter game agan sulit di kalahkan, disini kami akan mencoba membahas dengan terperinci untuk tiga karakter game Wartune....
Jumat, 11 Januari 2013

New Textures

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A friend is now making textures and they look miles better, from a distance it looks good, blocks are easy to identify and up close as well even with just 32x32 textures it looks great.I am now working on water an other non solid simulations, so far they render and fall and stack but never sprea...
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Senin, 07 Januari 2013

Texture atlas and textures

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I caved and added textures because the vertex colored blocks had no visible edges when another block of the same color was underneath it, even shadows only helped on two sides. Also, I added shadows while I was at it, these can be toned down in the quality settings but they look damn goo...
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Kamis, 03 Januari 2013

Block Colours

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I've started adding vertex colors to the blocks, this is actually the first time I'm differentiating between block types which is exciting, also it shows the terrain generation a lot better along with it's flaws. I think I'll be sticking to these block colors for the time being as mobile platforms won't be able to show the textures anyway.And...
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Terrain Generation

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I've started using Perlin noise instead of a height map to generate the terrain to have infinite generation and be able to generate caves and caverns as well as the surface of the terrain. The results have been encouraging but there's still a lot to be done to ensure that it creates a realistic surface with mountains and plains and other...
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Rabu, 02 Januari 2013

Kingdom of Dwarves

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Working on a voxel based game in Unity where you build a kingdom with your group of dwarves. I have rendering of voxels in chunks of 16x16x16 cubes that can be updated independently and I'm working on a texture atlas based on block values and an alternative where blocks are just colored rather than textured for better performance on low...
templates-office.com Voxel Dwarf Game