Tampilkan postingan dengan label Terrain Generation. Tampilkan semua postingan
Tampilkan postingan dengan label Terrain Generation. Tampilkan semua postingan
Senin, 14 Oktober 2013

Unity Voxel Tutorial Part 6: Building 3d Voxels

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You may have noticed how I cleverly named the last part 3d voxel and this one 3d voxels. That it because in this part we'll be making our chunk show an actual chunk of blocks. So picking up from last tile where we had one block rendering what we'll do now is make a way to store the information of the chunk.This is an interesting point because...
templates-office.com Terrain Generation, Tutorial, Unity, Voxel Tut, Voxels
Senin, 02 September 2013

Unity Voxel Tutorial Part 3: Perlin noise for terrain

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Welcome to part three of the voxel tutorial. We'll be setting up the 2d game with some perlin noise to give the terrain some shape. We'll get started by using perlin noise to create some varied terrain and caves from our blocks. Start by increasing the size of the block array to 96x128 so that we have some more room to work with. This is...
templates-office.com Terrain Generation, Tutorial, Unity, Voxel Tut, Voxels
Senin, 22 April 2013

Still not voxel dwarf game

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Progress is still on hold while I complete course work and I missed screenshot Saturday :( However I'll be done by the end of the week and done with exams in two weeks. Anyway, island terrain generation is still damn fun. I've added variables for customization for a little variation on the islands.This is the player island,...
templates-office.com Island Game, Terrain Generation
Selasa, 16 April 2013

Not Voxel Dwarf Game

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I've been busy with assignments lately so I haven't been able to dedicate so much time to my own project but this blog is called Student Game Dev after all. Lucky for me the assignments I've been working on are actually relevant, me and two friends are making an island management /resource management game for kids where...
templates-office.com Island Game, Terrain Generation
Selasa, 02 April 2013

Archipelago

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Replacing the bottom layer of dirt with water to test out an archipelago type terrain generation. I wrote off oceans and islands early on because I didn't feel large expanses of water mixed all that well with the dwarves but the way this turned out it making me doubt my choice.Missing the reflections water is supposed to have but still.View...
templates-office.com Terrain Generation, Voxel Dwarf Game
Sabtu, 30 Maret 2013

It's been quiet here... too quiet

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I've been quiet for a while as development slowed down while I studied for an exam in c++ but I'm back on track and have rewritten a lot of code which now runs much faster and uses much less ram. The old code was storing some block data more than once as a sort of overlap between chunks where one chunk would also contain the data of the...
templates-office.com Terrain Generation, Voxel Dwarf Game
Kamis, 03 Januari 2013

Terrain Generation

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I've started using Perlin noise instead of a height map to generate the terrain to have infinite generation and be able to generate caves and caverns as well as the surface of the terrain. The results have been encouraging but there's still a lot to be done to ensure that it creates a realistic surface with mountains and plains and other...
templates-office.com Terrain Generation, Voxel Dwarf Game