Senin, 07 Mei 2012

Super Meat Boy Review

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Hi my name is Nik and today i am going to take a look at the most rage infusing game i have played:So super meat boy is a precision, high speed platformer and its dificult as they come, but very rewarding when you get a level done. The "story" is preity simple you are meat boy, who is actually made from meat, you love a girl named Bandage....
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Minggu, 06 Mei 2012

Still alive...

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Sorry about the long break between posts... I am in the middle of some turmoil at the moment and a iOS project blew out of scope artwise and turned from a quick 'couple of days' job into a full blown production. With the end of in sight more tutorials will be coming as soon I got my feet back on the ground. ;)&nbs...
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Jumat, 04 Mei 2012

Back to the Future: The Game Review

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Hi my name is Nik and i am going to take a look at another of my favorite games of last year:Back to the Future: The Game when i first heard about this i was like: "What? Can Telltale games give this game the story that a Back to the Future game deserves ,or they will screw it up like some many movie licensed games".And i was so surprised...
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Minggu, 08 April 2012

Happy Easter!

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I hope you are all having a great Easter. I surely did (even while working through most of a perfectly sunny day). As usual working made me think of great topics for the next tutorials... Once I am over the current mountain of work I have another 4 tutorials to write - just to put some fun into the mix. I wonder why work can't...
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Minggu, 01 April 2012

Top down view - Soldier

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I am jumping wildly from iso to shading and now to a top down view. I apologize for the lack of order in the tutorial posts at the moment but I just felt like writing this one after creating the art for a request. Top down characters - there really is not that much to see when you look straight down on a character. You see the top of...
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Selasa, 13 Maret 2012

Basic shading - the ball

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This has to be one of the most requested tutorials has to be on shading. How do you do it? Why do it? Where do I add shadows and what colours do I use? Lighting is vast area and the possibilities are shear endless. In this tutorial I tried to cover the absolute basics with one of the simplest shapes - the ball.If used correctly light and...
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Rabu, 07 Maret 2012

I want you...

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After five month of having fun with these tutorials the reality of life is slowly catching up with me - geee... I loved my little castle in the sky... I decided to offer the source art of the tutorials for a very small contribution to my monthly bills. There are the single tutorial art files for USD 3.00 or USD 5.00 for the more...
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Selasa, 28 Februari 2012

Building isometric art in vectors - step 1

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I have had a few request to do something isometric - usually the requests cover characters and animation or more complex elements like buildings. As usual I am trying to start a little easier to ease the learning curve and create a simple isometric grass block (how boring of me ;) )... but... the next tutorial is already in the making and...
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Rabu, 22 Februari 2012

Working with bitmap output in mind

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Here's another request (or a a combination of requests) put into a tutorial. How to create vector art that looks good in a small e.g. 48x48 px size. One of the advantages of vector graphics is it's lossless scalability. You can easily create an image and scale it up and down without sacrificing the quality. There will be no jagged edges...
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Senin, 20 Februari 2012

Creating a brick building

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This is a tutorial requested by one of the readers on how to create a building made of brick. In order to clarify what he meant I quickly created this one and wrote up the tutorial to explain the steps. There are a few  problem when adding pattern added to a shape. You have to make sure it's seamless (it tiles properly horizontally...
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