Minggu, 09 Desember 2012

Alive and snowed under...

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It's been a while and I haven't posted for a lot longer than I realized. I missed a major spike in traffic when a news site picked up the helicopter tutorial and barely kept up with the comments due to health problems, too much work, too much fun, too much happening in the real life and I am sure I can find another lot of excuses why I haven't...
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Sabtu, 01 Desember 2012

Path following

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Guards can now be called on to find, then follow paths. Also the I took away the streamlining of the path, it was overkill to do that while drawing the path and it works better to do it while the guard walks, that way I can use his position to check if he can see any upcoming nodes as he walks and if he does, jump to those instead of any...
templates-office.com Pathfinding, Stealth
Kamis, 29 November 2012

Working A* pathfinding

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The A* pathfinding system is now functional and very efficient, guards quickly generate a route to the player using the nodes placed on the map and then optimize the route deleting any superfluous nodes on the path. I ended up not using the arrays built into the nodes of closest other nodes because I would have to use that array...
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Jumat, 16 November 2012

AI pathfinding nodes

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I started writing an A* pathfinding system with branching nodes, each node is linked to it's closest eight nodes for more efficient path plotting. I wrote a script that would cycle through them and link them to their eight closest nodes who's paths don't intersect walls or obstacles. Above is the turn out when I got it right, below...
templates-office.com Pathfinding, Stealth

Light level

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Light level is the first thing I've completed, the concept for measuring light seemed simple but it was so essential to the gameplay I decided to do it first to make sure it could be done efficiently and accurately.The method is quite simple, since we're already using light objects in unity to create light we can add extra code...
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Sabtu, 29 September 2012

Garshasp Temple of the Dragon Review

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Hi, my name is Nik and today i am reviewing:Garshasp Temple of the Dragon is a simple spectacle fighter.The story starts with Garshasp and his wimpy brother going in the Temple of the Dragon, in search of the Mace of Trit. Now that is the first problem - this game has a story. Its a problem, because of...
Kamis, 27 September 2012

Things you find on the internet...

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I check the blog statistics every now and then (not often enough if I wanted to manage this blog more professionally - but hey... I am an artist at the core not a blogger)... but... there was a referring site that looked strange. I followed the link: http://gamerboom.com/archives/60814and found this:Someone took the time and effort...
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Rabu, 26 September 2012

Dogfight 1942 Review

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Hi, my name is Nik and today i am reviewing:Dogfight 1942 is an arcade flight sim set in world war II.Do i really need to know about the story? You are a pilot in WW2, you must follow orders, engage is aerial dogfights, and complete missions. That is all you need to know to enjoy the game.Before i start the review, i want...
Senin, 24 September 2012

Gotham City Impostors Review

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Hi, my name is Nik and today i am reviewing:Gotham City Impostors is a multiplayer FPS, that takes place in Gotham City.  The setting is really unusual and unique. For some reason Batman and Joker are gone. Therefore some of Gotham's citizens dress as Batman, and continue his mission of protecting the city. But every...
Sabtu, 22 September 2012

Borderlands 2 Review

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Hi, my name is Nik and today i am reviewing:Borderlands 2 is a FPS, RPG with a metric tone of weapons.The story is set after the opening of the Vault from the first game. Because of it, the world of Pandora now has Eridium, which is extremely valuable mineral. Also for some reason there is another Vault filled with treasures, just...