Senin, 22 April 2013

Still not voxel dwarf game

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Progress is still on hold while I complete course work and I missed screenshot Saturday :( However I'll be done by the end of the week and done with exams in two weeks. Anyway, island terrain generation is still damn fun. I've added variables for customization for a little variation on the islands.This is the player island,...
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Selasa, 16 April 2013

Not Voxel Dwarf Game

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I've been busy with assignments lately so I haven't been able to dedicate so much time to my own project but this blog is called Student Game Dev after all. Lucky for me the assignments I've been working on are actually relevant, me and two friends are making an island management /resource management game for kids where...
templates-office.com Island Game, Terrain Generation
Jumat, 12 April 2013

(Heart) KOFFERT

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This is the game a friend and I made for game jam 2013, it's a little late (3 months or so) but I forgot about it entirely in the 12 straight hours of sleep after the two days of programming. We were given a theme that was the sound of a beating heart so naturally we made a game where you steal people's hearts and transplant...
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Selasa, 09 April 2013

Shaders and cutaway

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I've been working on the function to cut off mountain tops to a specified level so the player can see their tunnels and rooms under the surface. For this I've written a shader to clip off level geometry above a certain point. The function works but will need some additions to look right.Also in this shot: check out the roughness of the water...
templates-office.com Voxel Dwarf Game

Outlines

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I've added some outlines to add borders to the edges of mountains which is an interesting effect.Outlined mountain edges make it easier to make out the shape of the different mountains in the distanceWhen turned up the effect creates a cell shading effect outlining the corners of blocks which is a surprisingly useful effect to help see the...
templates-office.com Voxel Dwarf Game
Minggu, 07 April 2013

Noisy Meshes

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After experimenting with mesh manipulation I'm considering adding some noise to the meshes I generate for blocks, give it a bit more of a varied feeling.Very noisy terrainSlightly noisy terrainThis is actually a very cheap way to create noise in the mesh because instead of using a shader to deform the meshes or taking the mesh and manipulating...
templates-office.com Voxel Dwarf Game
Kamis, 04 April 2013

Out of the cold for a bit

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I am sick and tired of the cold and the winter and having the flu, the cold, some virus or another... It's time for some warmth and sunshine... so I am off... last minute trip to where there is sun, beach and palms. I won't be checking my emails regularly - as I am not sure about internet access and my motivation to check when there...
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Selasa, 02 April 2013

Archipelago

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Replacing the bottom layer of dirt with water to test out an archipelago type terrain generation. I wrote off oceans and islands early on because I didn't feel large expanses of water mixed all that well with the dwarves but the way this turned out it making me doubt my choice.Missing the reflections water is supposed to have but still.View...
templates-office.com Terrain Generation, Voxel Dwarf Game
Senin, 01 April 2013

Ambient occlusion for better visibility

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I added some fake ambient occlusion to try and remedy the visibility problems I've been noticing in areas of busy terrain. It's not real ambient occlusion but a post processing effect on the screen image. This is a premade script that I'm trying out, I don't have any experience with image effects.Also in this shot I've changed...
templates-office.com Voxel Dwarf Game