I've been working on the function to cut off mountain tops to a specified level so the player can see their tunnels and rooms under the surface. For this I've written a shader to clip off level geometry above a certain point. The function works but will need some additions to look right.
Also in this shot: check out the roughness of the water in the sun, this is from the noisy surface and the lighting. It changes as the day goes on. |
The black outlines around the cutaway are a happy byproduct of the edge detection |
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