Tampilkan postingan dengan label Voxel Dwarf Game. Tampilkan semua postingan
Tampilkan postingan dengan label Voxel Dwarf Game. Tampilkan semua postingan
Selasa, 09 April 2013

Shaders and cutaway

Thumbnail
I've been working on the function to cut off mountain tops to a specified level so the player can see their tunnels and rooms under the surface. For this I've written a shader to clip off level geometry above a certain point. The function works but will need some additions to look right.Also in this shot: check out the roughness of the water...
templates-office.com Voxel Dwarf Game

Outlines

Thumbnail
I've added some outlines to add borders to the edges of mountains which is an interesting effect.Outlined mountain edges make it easier to make out the shape of the different mountains in the distanceWhen turned up the effect creates a cell shading effect outlining the corners of blocks which is a surprisingly useful effect to help see the...
templates-office.com Voxel Dwarf Game
Minggu, 07 April 2013

Noisy Meshes

Thumbnail
After experimenting with mesh manipulation I'm considering adding some noise to the meshes I generate for blocks, give it a bit more of a varied feeling.Very noisy terrainSlightly noisy terrainThis is actually a very cheap way to create noise in the mesh because instead of using a shader to deform the meshes or taking the mesh and manipulating...
templates-office.com Voxel Dwarf Game
Selasa, 02 April 2013

Archipelago

Thumbnail
Replacing the bottom layer of dirt with water to test out an archipelago type terrain generation. I wrote off oceans and islands early on because I didn't feel large expanses of water mixed all that well with the dwarves but the way this turned out it making me doubt my choice.Missing the reflections water is supposed to have but still.View...
templates-office.com Terrain Generation, Voxel Dwarf Game
Senin, 01 April 2013

Ambient occlusion for better visibility

Thumbnail
I added some fake ambient occlusion to try and remedy the visibility problems I've been noticing in areas of busy terrain. It's not real ambient occlusion but a post processing effect on the screen image. This is a premade script that I'm trying out, I don't have any experience with image effects.Also in this shot I've changed...
templates-office.com Voxel Dwarf Game
Sabtu, 30 Maret 2013

It's been quiet here... too quiet

Thumbnail
I've been quiet for a while as development slowed down while I studied for an exam in c++ but I'm back on track and have rewritten a lot of code which now runs much faster and uses much less ram. The old code was storing some block data more than once as a sort of overlap between chunks where one chunk would also contain the data of the...
templates-office.com Terrain Generation, Voxel Dwarf Game
Kamis, 17 Januari 2013

Water

Thumbnail
Water has been a lot difficult than I had anticipated, I thought I could set up some simple rules and let it propagate itself but it seems that liquids are a lot more complicated than I thought, three times with three different prototypes I ended up with infinitely expanding water producing a tidal wave that would engulf...
templates-office.com Voxel Dwarf Game
Jumat, 11 Januari 2013

New Textures

Thumbnail
A friend is now making textures and they look miles better, from a distance it looks good, blocks are easy to identify and up close as well even with just 32x32 textures it looks great.I am now working on water an other non solid simulations, so far they render and fall and stack but never sprea...
templates-office.com Voxel Dwarf Game