Rabu, 16 Mei 2012

Torchlight Review

Hi my name is Nik and today i am looking at a Diablo clone:

Torchlight a action RPG, set in the town of Torchlight - what a shocker. The basic story is that the town has problems in the Ember mines - you are an adventurer who takes care of the problem. This gives is a grate Diablo I feeling - one town, one dungeon, one goal.  There is ,of course, more to it then that, but i dont want to spoil it.

There are three classes for you to chose from - the Destroyer - a melee oriented warrior like class, the Vanquisher - a range combat and trap using hunter, and my favorite the Alchemist - a mage with range attacks, who can also summon minions. Every character has three talent threes and each is very different  from the other two. 
One of the interesting things is the pet system, much like Fate's pet system, in the start of the game you pick a pet, cat or dog, you the main thing they are used is going to town and selling items - that way you dont waist your time with that. The pet can also eat different kinds of fish witch make it faster, bigger and stronger for several minutes.

Graphically the game is nice, colourful and bright. The graphic quality isent the best, but its very good for a 15 dollar game. The music is very much a copy from Diablo I, witch is a good thing for people that liked Diablo I more then Diablo II, like me.
The only two problems i have with the game, is that the dungeons at the start are too linear and too small, but after 3-4 flour that is not really a problem anymore and that after 1-2 hours it gets too repetitive and boring, so no long 10 hour sessions on this title.
To top it all of Torchlight is a very good hack and slash RPG, with very nice gameplay and good graphics. The game has a lot of modes and if you preorder Torchlight 2 on steam, you get the first on for free.  

 I hope you liked my review of  Torchlight .
If you did please comment and share with your friends.
  Have a nice day.

Wooden Platforms - putting the wood into action

It's been a while and I decided to get back into the tutorials with a request for wooden platforms as used in the wood material tutorial:


A lot of this tutorial is repeated here in a slightly less detailed way - you might want to reread the older tutorials if you run into problems.


If you work with bitmap output in mind I would suggest creating the platform as a bitmap first. This way you have the proper dimensions to work with. Import the bitmap and create the starting rectangle to match. 

One platform for everything might work - but adding variations to your games art greatly enriches the look and feel. 

I hope this was helpful and you enjoyed it as much as I did writing again.

Get the source art (svg file) of this tutorial for
USD 5.00

Primbon Jawa