Working on a voxel based game in Unity where you build a kingdom with your group of dwarves. I have rendering of voxels in chunks of 16x16x16 cubes that can be updated independently and I'm working on a texture atlas based on block values and an alternative where blocks are just colored rather than textured for better performance on low end computers and mobile devices.
First test: a heightmap generated chunk
Second: larger heightmap based level with one layer of chunks
Finally: large terrain map with mountains
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Voxel Dwarf Game