Rabu, 19 September 2012

Tony Hawk's Pro Skater HD Review

Hi, my name is Nik and today i am reviewing:

Tony Hawk's Pro Skater HD is a HD remake of Tony Hawk's Pro Skater 1 and 2. What else could it be?

As the name would suggest, this is a game about skateboarding. You have to do tricks and complete missions in 2 minutes. The objectives range from getting the high score, to collecting letters of SKATE. Its a compelling and well executed concept.

This remake has the same fluid and satisfying gameplay of the original games, with added improvements like better animation quality and, of course, HD textures.

Since this game contains two game, they are not 100% complete. There are only 7 maps,but this is a good thing, since these are the best maps.
Due to legal issues is the soundtrack is not the same (list of songs) the only song from the original games is Superman. It is still a good soundtrack, but its just not the same.

But the biggest missing thing is the map editor. I loved making my own maps in the old games,  and i am king of sad that i cant do it in this game.

The thing the made me rage the most, however, is the atrocious PC port. I haven't seen a worst port in years, no graphical options AT all, no resolution change, no Vsync, and no Windowed mode. Also you cant rebind the keys. If you want to change anything, you have to edit the .ini filed manually, and that is just unacceptable. 

At least it works with a 360 pad, cuz god knows that its impossible to play Tony Hawk games with a keyboard. Take this is a warning, don't buy this game, if you don't have a 360 pad (or something similar)

To top it all of, Tony Hawk's Pro Skater HD is a very good HD remake with a terrible PC port.

PS:THPS3 DLC has being announced, and i am kind of exited, because 3 and 4 where my favorite games from the series.

I hope you liked my review of Tony Hawk's Pro Skater HD.

If you did, comment, share with your friends, like me of facebook, or follow me on twitter.

My name is Nik and i hope you are having a nice day.

Apache Helicopter - modifications

In the last post I mentioned that it's fairly easy to modify the basics and create variations once you have the core shape down. 

So as requested by some here is a modification tutorial bringing the Apache more in line with the helicopter used in the HeliAttack3 screengrab at the top of the last post. 

Instead of the usual start with a simple shape I take the helicopter from the last tutorial.

You can download it for free at the bottom of the post.

Keep the guns and missiles separated when exporting your art. Add them as separate objects attached the the base shape in your game engine to allow flexible use (e.g. firing and rotation for aiming). 

Here are the two helicopters side by side in the scaled down size.

I hope this shed some light on how quickly you can reuse and modify vector elements and create new assets for you game or illustration needs from existing images.
Primbon Jawa