Hi my name is Nik and today i am taking a look at a nice action RPG:
In Kingdoms of Amalur Reckoning you start the best way possible - dead, on your way to a mass grave. And then something impossible happens - you wake up in a pile of bodies, and start searching for answers. It turns out that your body was part of some gnome's crazy experiments. The goal was to bring dead people, back to life and you where the first success.
Shortly after that the crazy gnome is killed and you are left with the question of what is your purpose in life. In order to find that you go to a Fateweaver, people that can read the will of the gods and predict the future of any man. But what you find is very surprising - you have no fate, witch means you can do whatever you want and more importantly - change the fate of other around you.
The combat in Kingdoms of Amalur is normal for an action RPG, so if you liked Fable 1, you will love this.
The fighting is polished to perfection - very dynamic, very satisfying and very solid in general. Just one problem i have with it, if you are not leveling as a warrior, your block is very slow.So if something is attacking you, good luck blocking at all.
You have three talent trees - Might, Finesse and Sorcery. If you level on Sorcery you become a mage, who can be either range or melee focused and melee mage is one of the best things ever. Is you want to be a warrior, the Might three is for you. And Finesse is the sneaky, rogue tree.
But its not just that, you can get different bonuses, by leveling on two or even three trees at a time. So you can have a mage - warrior, or a warrior - rogue, witch is kind of unique and no other RPG i have seen does anything similar to this.
The creatures you encounter are also very unique and most of them are like nothing i have ever seen. You can find little tribal things, that will try to hit you with sticks. You can find fairy like stuff, that cast spells at you. And many more unique and interesting creatures that you have never seen before.
The crafting system is traditional, but again with a few twists. There are three professions in the game - Alchemy, Sagecraft and Blacksmithing. Sagecraft is similar to jewelcrafting in WOW, you basically make gems for sockets in your armor. Alchemy is self-explanatory, you make potions and elixirs, using herbs.
Now blacksmithing is where most of the twists are. To get your materials, you must disassemble old weapons and armors, then you use the parts to make a new item. For example, you find two swords, one with really good blade, the other with a really good handle. You can destroy them and make a sword with good blade and good handle.
Now for the problems. As a RPG this game should have interesting story, memorable characters and fun side quests. And Amalur unfortunately fails on all three the characters are forgettable, the main story is boring and the side quests feel like MMO quests - go collect 10 of this, go and kill 15 of that. So the driving force is not the story, like in most RPG's, but the combat, that isn't necessarily a bad thing, its just different. Another problem is that dying is impossible. The enemies hit like little girls and die just as fast.
So to top it all of Kingdoms of Amalur Reckoning is a game with a very well polished combat, unique creatures and beautiful landscapes. The problem is that the story is not as good as it should be and the side quests are very boring.
Btw today is the first month birthday of this blod, so i thank to all of the people that read it. All five of you. :)
Gameplay video - coming soon.
I hope you liked my review of Kingdoms of Amalur Reckoning .
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Have a nice day.