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Minggu, 12 Agustus 2012

Warhammer 40000 Space Marine Review

Hi, my name is Nik and today i am reviewing:


Warhammer 40000 Space Marine is a third-person, spectacle fighter set in the warhammer universe.

The story is set on Forge World Graia, a planet used for weapon production and most notably, the giant "Titan" class robots. The planet is attacked by millions of orcs, so a squad of three space marines is send to take back Manufactorum Ajakis - the Titan production facility.

You play as Captain Titus, the leader of the Ultramarine squad, and your mission is to slaughter thousands of orcs, for the glory of the empire.

Being a space marine, you have a vast array of powerful melee and range weapons. It doesn't matter, if you like getting up close and personal with the chainsword, or you like more the third-person shooting with the bolter, this game has you covered. The combat feels just fun, because of the grate sound assets, the good use of screen shake and the well timed slow motion kills. And i dont know, butchering millions of orcs, always makes me feel good.


As a spectacle fighter, Space Marine is very standard. The combos are not too difficult and the enemies die fairly easy. You can execute orcs, in order to regenerate health and also use fury mode, that makes you hit twice as hard for a short time. So its very similar to games like Devil May Cry and Darksiders.


One of the things i love is that "in the grim darkness of the far future there is only war", no  puzzles and no acrobatic tricks. Nothing to stand between you and the best part of the game - fighting (I hope that THQ uses that in darksiders 2).

I criticize a lot of spectacle fighters for this and Warhammer 40000 Space Marine, is no exception. Not enough combos. You can master the entire combo list in about an hour and that is just unacceptable, in my opinion. 


Some may ask me, is the game accurate to 40k lore. I'd love to tell you, but i have no idea. I'v never being interested in the 40k universe and everything i know about it can be written on a tee spoon. So you will have to find for your self. 

The game also has multiplayer, but its kind of boring, the best part comes when you get to level four. That is when you get to customize the look of you space and chaos marine and there is so much you can do to make the look awesome and unique.


To top it all of, Warhammer 40000 Space Marine is a wonderful spectacle fighter, filled with a lot of blood, gore, violence and a ton of orc slaying.

I hope you liked my review of Warhammer 40000 Space Marine.
 If you did, comment, share with your friends, like me of facebook, or follow me of twitter.
My name is Nik and i hope you are having a nice day.

Kamis, 09 Agustus 2012

Unmechanical Review

Hi, my name is Nik and today i am reviewing:


Unmechanical is a puzzle game, where you play one of the cutest robots.
The game starts with a cinematic, of you being kidnapped and released in some sort of test facility. I am sick of this cliche, its so overused in puzzle games. Anyway, once in the facility, you have to complete some basic physics based puzzles, that get harder and harder. The only tool you have, is the tractor beam, that can be used to pull and lift objects.  



One thing that the game has, is variety. You have weight puzzles, sequence puzzle and some that just require some common sense. What makes them interesting, is the setting of the game. From the adorable robot, to the beautiful backgrounds. From the sound design, to the ambient music. The game just has, so much character its unbelievable.It reminds me of  Machinarium and that is never a bad thing.


One of the really grate things about the game, is the lack of UI. The environment, just telegraphs all that you need to know about the puzzles. But, sometimes it can be confusing and you will not know what is background and what is foreground. Another slightly annoying thing, is the with of you're tractor beam, its not wide enough and you have to be very precise, in order to lift something. 



To top it all of, Unmechanical is a grate little game, that can be quite relaxing any fan of puzzles can enjoy with ease.

I hope you liked my review of Unmechanical.
 If you did, comment, share with your friends, like me of facebook, or follow me of twitter.
My name is Nik and i hope you are having a nice day.

Selasa, 07 Agustus 2012

Spec Ops: The Line Review

Hi, my name is Nik and today i am reviewing:


Spec Ops: The Line is a very generic third-person shooter, with some unusual storytelling techniques.
The game starts, right after the biggest sand storm, that ever hit Dubai. The 33rd where send in, to investigate the situation, but they never came back. That is where you come in, as Captain Walker, the commander of a three man Delta force group. At first you're mission is reconnaissance, then it turns to find and rescue. And then it goes FUBAR and no one knows, what the hell is going on. 




But what is really interesting and unique, is the way the story is presented. Spec Ops tries to show the horrors of war, in a realistic and believable fashion and it does a pretty good job. For example, if you listen you're enemies talking before combat. You'll realize that they are just like you - soldiers following orders. Another example is the chatter, that you have with your squadmates, Adams and Lugo, and the reflection that the current situation is leaving on them. 
I can sit here and give you examples, but its best just to experience it. At then end of the day, that is good story telling and its refreshing to see in a third-person shooter. 


Speaking of the part, this gameplay is paynefully standard. Its just cover based shooter, like gears of war, or army of two. There is one interesting mechanic - the storms. When they appear, you're vision is limited, you can't order you squad and you have difficulties when aiming. 


One of the better things, is the level design. The ruined five star hotels, converted to refugee camps, really enhance the feeling of destruction, man made, or otherwise.
The graphics also look really good. The lighting and particle effect are of high quality, the textures are really high resolution and the game looks good in general. 


To top it all of, Spec Ops: The Line is a third-person shooter, with interesting storytelling techniques and good graphics, bout of them add up to the overall feeling of the game. Alas the gameplay lets it down a bit, because its just too normal, too generic.

 I hope you liked my review of Spec Ops: The Line.
 If you did, comment, share with your friends, like me of facebook, follow me of twitter.
My name is Nik and i hope you are having a nice day.
Sabtu, 04 Agustus 2012

Kung Fu Strike - The Warrior's Rise Review

Hi, my name is Nik and today i am reviewing:


Kung Fu Strike - The Warrior's Rise is a spectacle fighter, focused on high skill level and good reaction times.
In this  terrible story, you play General Loh, a kung fu master who seeks revenge for his father's death. But the problem is that the story is very badly written and very boring. Fortunately the developers knew that, so they included a "disable cutscenes" option, so you never have to care about the "story" ever again. 




But what you should care about, is the completely over the top fighting system. On the outside, its pretty simple. Easy to link combos and weak enemies at the start, give you a false sense of security. But when you get further, the real enemies start coming at you and the game really begins. 
If you want to survive then, you have to deflect and evade most of the attacks that are coming your way. This takes good really good reaction times, especially on high difficulty levels. 


Another skill demanding mechanic is braking an enemy block. It's an easy idea, your opponent will have a combination pop-up above his head and you have to execute it correctly, in order to brake the block. The combinations are simple, "like hold this, then tap that", but if you miss it, or mess it, the enemies will hit you with the force of a speeding truck. 


To top it all of, Kung Fu Strike - The Warrior's Rise is a very hard, but fair spectacle fighter, with a very rewarding combat system. Unfortunately has crappiest story of any game i played this year. 

I hope you liked my review of Kung Fu Strike - The Warrior's Rise.
 If you did, comment, share with your friends, like me of facebook, follow me of twitter.
My name is Nik and i hope you are having a nice day.

Kamis, 02 Agustus 2012

Psychonauts Review

Hi, my name is Nik and today i am reviewing:


Psychonauts is one of the craziest, action-adventure i have every played and that can never be bad sign.
The story is staring Raz, a run away boy, that went to Whispering Rock Psychic Summer Camp, with a dream of becoming a psychonaut. "What is a psychonaut?", you ask. Well a  psychonaut is a person, who can use psychic abilities, like levitation, or mind reading and some that are much cooler. So your goal is to complete the psychonaut training, before your parents come and take you home.   

But the lessons, are not you standard sit down and take notes, oh no. In order to learn you must go in to other people's minds, usually your teachers minds. And that is where most of the craziness comes from. Of course the cartoony graphics, the lovable and funny characters complete this strange and crazy world.This game will just makes you smile, every time you play it.

From a gameplay standpoint, its а standard action-adventure game, with a lot of platforming and a lot of things to collect. The fighting is somewhat simplistic, but once you get the really fun spells, like pyrokinesis, it becomes pretty enjoyable. Overall you never feel like you are doing something meaningless, or tedious, so it's certainly better then some other action-adventure game.


The PC port feels really tight and well polished, you can still see console elements in it, but its nothing to die about.
To top it all of, Psychonauts is awesome, crazy, off it's rockers and if you are sick of all of the COD and BF clones that we have now, you should get it. At the moment its one Steam and GOG for PC and MAC.

I hope you liked my review of Psychonauts.
 If you did, comment, share with your friends, like me of facebook, follow me of twitter.
My name is Nik and i hope you are having a nice day.

Selasa, 31 Juli 2012

Orcs Must Die 2 Review

Hi, my name is Nik and today i am reviewing:



Heads will roll, orcs will die and ogres will cry, like little girls, just like in the first Orcs Must Die. 
The story, of this kill everything simulator, starts where the previous game left of. The evil Sorceress, is on her way to be get killed, by her former orc allies, but then something incredible happens. A very small, unstable rift opens and she used it to escape in the human world. To her surprise, the first thing she sees, is The War Mage, from the first game. So they must stop the orcs from exiting the mines, in to the human kingdoms. 


The game still carries the gameplay ideas from Orcs Must Die. You build traps, that kill orcs, but they are not sufficient, so you must use weapons too. Its like a mixture of tower defense and a action-RPG.
The biggest change is the fact that you have two classes - The War Mage and The Sorceress. The main difference between the two, is the fact that The War Mage has equal amounts of health and mana and The Sorceress has more mana then health. Another difference is the trap roster. Its a bit different for each of the characters and you compensate those differences is co-op.

Another major change is the item upgrade system. This was, of course in the first game, but it has seen a lot of changes since. Now you can upgrade not only the traps, but all of your items. Also every item has multiple levels of upgrades and branching choices. This gives you a lot more customization,so you can adapt the game to your play stile and not the other way around.  
There are also a lot of new things, like new traps, new enemies, endless mode and the highly anticipated co-op. Unfortunately i can't say anything about it, because my friends haven't even played the first Orcs Must Die. If you want more info on the co-op i recommend the video the TotalBiscuit made about it. 


This is where i should tell you, what i don't like about the game. Now that is a very hard question. One of the frustrating things, is the fact that you never get stats, like trap damage, reset time or anything, so if you are a min-maxer, you will hate it.  Another very minor grudge, is that the story is cheesy and very predictable, but this game has never being about story. So overall very small problems, that can be easily ignored.


To top it all of Orcs Must Die 2, is one of best games i played this year. It grate has variety, more of everything, improved game mechanics and gameplay. It every runs better then the first game and so i really hope that robot entertainment continue to make game of this quality.

I hope you liked my review of 
Orcs Must Die 2.
 If you did, comment, share with your friends, like me of facebook, follow me of twitter.
My name is Nik and i hope you are having a nice day.
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Senin, 30 Juli 2012

Q.U.B.E. Review

Hi, my name is Nik and today i am reviewing:




Q.U.B.E is a physics based, puzzle game, that has a lot of Portal vibes to it. 
You wake up in some kind of lab. White tiles, cleaned to perfection surround you. You don't know where you are, you don't know that to do, hell, you don't know who you are. The only things you know is that you have strange gloves on your hands and that there is one way to go - forward.
You start walking and you reach a red block. You point one of your gloves at it and the block goes up. You point the other and it goes down. Now you understand. The gloves manipulate colored blocks in the test chamber and you are the lab rat. 




You have three things, at your disposal to help you solve the puzzles. Jump and the two gloves, which you use with the mouse buttons. By using one of the gloves on a block, you activate it in some way, if you use the other one - you return the block in the default position.
What blocks do depends on the color, red blocks extend from the walls, blue blocks make you bounce, etcetera.
The goal of every puzzle is simple, get to the exit and enter the next one. The puzzles start simple, but they are fast to introduce new concepts, like new blocks, like balls, like puzzles in the dark. Each of the new concepts brings with it, new ways to play the game and new challenges.


As i mentioned before, Q.U.B.E. feels a lot like Portal. From the ambient music, to the level design. But there is one thing missing - Glados. There are no cake jokes, no insults, no robot overlord. The entire game is just one giant puzzle. There is nothing nececearly wrong with that, but it can make you feel alone and then the game starts to feel really empty and lackluster. 


To top it all of Q.U.B.E. is a really nice puzzle game, with a lot of variety. I just wish they go all out on the Portal atmosphere, because not hearing a single voice threw the entire game gets kind of boring. But if you are looking for a pure puzzle game, with no humor, Q.U.B.E. is a very good choice.

I hope you liked my review of Q.U.B.E.
 If you did, please, comment and share with your friends.
Have a nice day.
Sabtu, 28 Juli 2012

Super Crate Box Review

Hi, my name is Nik and today i am reviewing:



Super Crate Box is a simple, free, retro platformer.
The goal is the game, is to get as many crates as possible, while dogging and killing enemies. Every time you get a crate - your weapon changes. Every weapon is used in a different way, so you must adapt fast to the new situation, or you will die. 


In the meantime, enemies are falling threw a hole in the sealing and are trying to get to the fire, at the bottom. If they reach it, they change color from green to red, they fall threw the hale once again, but this time they are much faster and harder to kill. So its best to kill them while they are slow and weak. Unfortunately that is not always possible, if you had a bad gun at the time. 



The retro 8-bit feel is captured really well, both threw the pixelated graphics style and the really good chiptunes. Also the game is unforgivingly hard, if you touch anenemy - you die, if you fall in the fire - you die. 
But there is a modern twist to the game - a progression system. You can unlock new levels, weapons and skins, by collecting more crates. That way Super Crate Box always feels fresh and never gets boring. 


To top it all of Super Crate Box is a fun and addicting, retro platformer, with a very interesting concept. 
And the best part is that its free, so you can get it from http://supercratebox.com/ .

I hope you liked my review of 
Super Crate Box.
 If you did, please, comment and share with your friends.
Have a nice day.